Coyote time across games

How long after walking off a ledge you can still jump.

GameValueFrames @60msConfidence
CelesteCoyote time (source constant)6100high
CelesteCoyote time (usable frames, community-tested)583high
Hollow KnightLEDGE_BUFFER_STEPS2.440medium
Hollow KnightHEAD_BUMP_STEPS (suppresses coyote after a ceiling hit)3.660medium
Super Mario OdysseyCoyote time (most grounded states)6100high
Super Mario OdysseyCrouch extension583high
Super Mario OdysseyMoonwalk coyote time6100high
Dead CellsCoyote time2-333-50low

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

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