Coyote time · Hollow Knight
Hollow Knight: Coyote time (ledge buffer)
Confidence: mediumdataminePending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| LEDGE_BUFFER_STEPS | 2.4 | 40 | 2 fixed-update steps. ms assumes Unity's default 50 Hz fixed timestep, which the source says was not read from the shipped project settings. |
| HEAD_BUMP_STEPS (suppresses coyote after a ceiling hit) | 3.6 | 60 | 3 steps @ assumed 50 Hz |
How this was measured
Step counts from a community decompile of Assembly-CSharp, as reported by a secondary teardown. The ms conversion depends on an assumed 50 Hz physics rate.