Coyote time · Hollow Knight

Hollow Knight: Coyote time (ledge buffer)

Team Cherry · 2017 · Switch, PC, PS4, Xbox One

Confidence: mediumdataminePending expert review

Clip coming soon

Values

ValueFrames @60msNotes
LEDGE_BUFFER_STEPS2.4402 fixed-update steps. ms assumes Unity's default 50 Hz fixed timestep, which the source says was not read from the shipped project settings.
HEAD_BUMP_STEPS (suppresses coyote after a ceiling hit)3.6603 steps @ assumed 50 Hz

How this was measured

Step counts from a community decompile of Assembly-CSharp, as reported by a secondary teardown. The ms conversion depends on an assumed 50 Hz physics rate.

Sources

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