Jump arc & gravity across games

Jump velocity, gravity, and variable-height windows that shape how a jump feels.

GameValueFrames @60msConfidence
CelesteVariable-jump hold window12200high
CelesteCeiling variable-jump grace350high
CelesteGravity——high
Super Mario Bros.Initial jump velocity——medium
Super Mario Bros.Rising gravity (still/slow · full walk · full run)——medium
Super Mario Bros.Falling gravity (still/slow · full walk · full run)——medium
Super Mario Bros.Max fall speed——medium
Super Mario OdysseySingle-jump height (speed < 3 u/frame)——medium
Super Mario OdysseySingle-jump height (speed > 14 u/frame)——medium
Super Mario OdysseyRunning speed cap——medium
Super Meat BoyMinimum jump (tap)6100medium
Super Meat BoyJump release——medium
Super Meat BoyTakeoff velocity / gravity——medium
Super Meat BoyAir control——medium

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

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