Input buffer across games

How early you can press a button and still have the action fire when it becomes possible.

GameValueFrames @60msConfidence
CelesteAction input buffer583medium
CelestePause buffer6100medium
Hollow KnightJUMP_QUEUE_STEPS2.440medium
Hollow KnightDOUBLE_JUMP_QUEUE_STEPS12200medium
Hollow KnightATTACK_QUEUE_STEPS6100medium

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

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