Input buffer · Hollow Knight

Hollow Knight: Input queues (jump, double jump, attack)

Team Cherry · 2017 · Switch, PC, PS4, Xbox One

Confidence: mediumdataminePending expert review

Clip coming soon

Values

ValueFrames @60msNotes
JUMP_QUEUE_STEPS2.4402 steps @ assumed 50 Hz
DOUBLE_JUMP_QUEUE_STEPS1220010 steps
ATTACK_QUEUE_STEPS61005 steps

How this was measured

Same decompile and 50 Hz assumption as the coyote entry.

Sources

Compare input buffer across games →

The FeelFrames newsletter

One great-feeling moment, broken down in frames, every week.