Hit-stop across games

The brief freeze when an attack connects, which sells impact and gives players time to react.

GameValueFrames @60msConfidence
Hollow KnightFreezeMoment type 1 (likely nail hit)6.6110medium
Hollow KnightFreezeMoment type 027.6460medium
Hollow KnightFreezeMoment types 3-521.6360medium
Super Smash Bros. UltimateFormula——high
Super Smash Bros. Ultimate15% hit, no modifiers15250high
Super Smash Bros. UltimateCap30500high
Super Smash Bros. UltimateRyu/Ken multiplier——high
Street Fighter 6Light (5LP / 5LK)9150high
Street Fighter 6Medium (5MP / 5MK)11183high
Street Fighter 6Heavy (5HP / 5HK)13217high
Dead CellsCritical-hit freeze117medium

Frames are normalised to 60 fps. "—" means the value isn't a duration (e.g. gravity units). Open each game for method and sources.

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