Hit-stop · Super Smash Bros. Ultimate

Super Smash Bros. Ultimate: Hitlag (hit-stop) formula

Bandai Namco / Sora Ltd. · 2018 · Switch

Confidence: highcommunity-wikiPending expert review

Clip coming soon

Values

ValueFrames @60msNotes
Formula——⌊⌊⌊(d×0.65+6)×h×e×s⌋×p⌋×c⌋. d = damage, h = per-hitbox multiplier, e = electric 1.5x, s = shield 0.67x, p = player count, c = crouch-cancel 0.67x.
15% hit, no modifiers15250Worked example from SmashWiki.
Cap3050030 frames (20 for a crouch-cancelling victim).
Ryu/Ken multiplier——h = 1.5x on most attacks, referencing Street Fighter's heavy hit-stop.

How this was measured

Formula from SmashWiki, derived by the community from game data.

Sources

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