Coyote time · Super Mario Odyssey
Super Mario Odyssey: Coyote time (running off a ledge)
Confidence: highcommunity-wikiPending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| Coyote time (most grounded states) | 6 | 100 | Mario can jump on any of the 6 frames, then falls with 1.5 u/frame² gravity. |
| Crouch extension | 5 | 83 | Crouching during running coyote time adds 5 frames, for up to 10 total. A long jump is possible through frame 9. |
| Moonwalk coyote time | 6 | 100 | Still 6 frames, but Mario must jump by the 5th. |
How this was measured
Speedrun-community wiki (smo.wiki), measured frame by frame by trickjump/TAS players. Consistent with the 0-6 'Running Frames' range in the community vector calculator.