Input buffer · Celeste

Celeste: Input buffer (jump/dash pressed before it is possible)

Maddy Makes Games / EXOK · 2018 · Switch, PC, PS4, Xbox One

Confidence: mediumcommunity-wikiPending expert review

Clip coming soon

Values

ValueFrames @60msNotes
Action input buffer583celeste.ink: an unperformable action is buffered 'for the next 5 frames'. The buffer length is set in Input.cs, which was not published, so this comes from community testing, not source.
Pause buffer6100celeste.ink: up to 6 frames before unpause.

How this was measured

Community-tested values; the buffer constant is absent from the published source (Player.cs calls Input.Jump.ConsumeBuffer()). One secondary source describes it as 4 buffered frames + 1 actionable frame.

Sources

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