Hit-stop · Hollow Knight
Hollow Knight: Hit-stop (FreezeMoment presets)
Confidence: mediumdataminePending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| FreezeMoment type 1 (likely nail hit) | 6.6 | 110 | 40 ms ramp down, 30 ms hold at 0, 40 ms ramp up. Tying it to the nail hit is the source's inference (dispatch lives in FSM assets). |
| FreezeMoment type 0 | 27.6 | 460 | 10 / 350 / 100 ms |
| FreezeMoment types 3-5 | 21.6 | 360 | 10 / 250 / 100 ms |
How this was measured
Preset durations in seconds from a community decompile (values are time-based, so independent of frame rate). Which preset fires on a nail hit is inferred.