Hit-stop · Dead Cells
Dead Cells: Critical-hit freeze
Confidence: mediumdev-statementPending expert review
Clip coming soon
Values
| Value | Frames @60 | ms | Notes |
|---|---|---|---|
| Critical-hit freeze | 1 | 17 | Followed by a slow-down of 'a few tenths of a second' (not quantified), plus a blood spray and an impact sound. |
How this was measured
Stated by Motion Twin in a 2017 interview (during Early Access) and repeated by Sébastien Bénard in Game Developer. May have changed in later versions.